Let’s start with a status of our wishlists: 18,501!
So the last 2 weeks have been nothing else but crazy. Especially the last 7 days, I’ve spent close to working 14 hours per day in order to get the alpha ready in time. Good news, it’s ready, at least as ready as it could be :-)
The alpha release is today! 🎉
Today at 19:00 CEST, the 200+ gold supporters will receive an email containing their personal Steam playtest key, granting them direct access to the latest alpha build.
I and the rest of the team are super excited to see what you all think about what we’ve created so far. Obviously, the game is far from done, but the current version gives a clear idea of the concept and quality of the game.
Time Machine ⏱️
Until now, all passive tasks like working and sleeping would make the game run fast forward by changing the game’s internal time scale.. This forced the engine to render all assets and run all animations and a very high speed, causing low FPS and generally a bad experience.
This has now been changed with the time machine. Once you enable the machine, the rendering shuts down temporarily and time is fast-forwarded. This comes with a lot of benefits. Obviously, we’ll have a higher FPS, but another benefit is the option to control how long time it takes to fast forward. This allows me to adjust the time, so it never feels annoying. Nice!
Updated drive-in store parking and textures 🚘
We have updated the drive-in store to now include a nice parking area. Please notice, you can only park legally in the designated parking spots.
The building itself has also been optimized to better fit into the harbor area. We hope you like it!
Improved (or worse) roads 🚧
In our Steam trailer, you might have noticed that the streets and avenues have patches and cracks all over. We have now extended these details to the rest of the city. At the same time, a few additional “decals” has been added to increase variety.
Night time and lights 🌃
In this period, we continued working on the night scene of the game. We’re still quite far from done, but it’s definitely looking better now.
In this update we:
- Added lights to all vehicles
- Added lights to building signs
- Added street lamps to all streets and avenues
New clothing implemented 🧺
Both male and female characters can now equip themselves with the cargo pants and hoodies that you saw earlier in our devlogs. It has been incredibly complex getting this modular clothing system up and running, but we are now confident everything is working and we can speed up the process of adding new clothing.
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That’s all for now. See you in 2 weeks!
Thank you for reading!
All the best,
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